343 has gone into detail on Halo Infinite’s seasons, insisting they should be manageable from a player perspective.
In a post on Halo Waypoint, live team design director Ryan Paradis and lead progression designer Christopher Blohm discussed 343’s seasons and battle pass philosophy.
Infinite’s seasons will each last three months, which, according to Paradis, “gives players a good amount of time to experience and explore the seasonal content, without it getting tiresome and without constantly pulling the rug from under players.”
“We want to ensure that there’s always a fresh and fun reason to be playing Halo Infinite, but that the things they know and love will be around for more than a heartbeat.”
Echoing this, Blohm added: “We want players to have cool content, activities, events, and rewards over the course of the season, but we do not want to demand that players play a ton of hours every week of the season to complete everything. We want players having fun in Halo, not grind it like it’s a job.”
